Computer Vision Engineer - Freelance (2022 - Present)
I have leveraged advanced techniques and technologies to solve complex visual data processing challenges. My experience includes utilizing OpenCV for camera calibration, developing depth estimation models using stereo vision, and applying 3D deep learning methods to estimate human pose and shape from images. I have researched and implemented cutting-edge visual odometry algorithms, and used tools like SMLP, HMR, and STAR to create 3D mesh representations of human bodies. Additionally, I have worked extensively with Open3D for 3D data processing, performed data augmentation on 3D point clouds, and executed 3D reconstruction using techniques like photogrammetry, 3D gaussian splatting and NeRF. My work also includes processing images into point cloud datasets, as well as annotating and labeling these datasets for classification and segmentation purposes.
3D Machine Learning Engineer - Elamr Studios (2021 - 2022)
I developed and implemented machine learning models for predictive analytics and classification, with a focus on optimizing deep learning models for tasks like object recognition, segmentation, and reconstruction. My work involved utilizing deep learning frameworks to build and train CNNs, GANs, and stable diffusion models, as well as processing and pre-processing 3D data from various sources, including point clouds and voxel grids. I also specialized in feature selection, feature engineering, and hyperparameter tuning, creating models that incorporated polynomial/basis functions and interaction features. Additionally, I built classification and predictive models to analyze large datasets, ensuring accuracy by minimizing errors during analysis. To efficiently manage large-scale 3D datasets, I developed custom data pipelines and workflows.
AR/VR Developer | 3D Designer - Elamr Studios (2017 - 2021)
I worked as an AR/VR Developer and 3D Designer, where I focused on creating and optimizing immersive AR/VR experiences. My role involved developing and maintaining AR/VR applications using tools like Unity3D, Unreal Engine, Oculus, ARKit, and ARCore, with a strong emphasis on user experience and performance. I performed feature extraction and engineering on 3D data, utilizing techniques such as voxelization and point cloud transformations. Additionally, I created 3D models, animations, and interactive elements in various formats (FBX, USDZ, GLB, GLTF, OBJ) to enhance these experiences. I also designed detailed 3D models and animations for product visualizations, marketing, and promotional materials using Blender, and utilized CAD software like SolidWorks, AutoCAD, and Autodesk Inventor for technical drawings and specifications.